Rogue Card TD: Chapter Prototype
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⚠️⚠️⚠️ AI 实验性项目 / Experimental AI-assisted Project ⚠️⚠️⚠️
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注意 / Notice: 本项目为实验性项目,部分内容由 AI 辅助开发,仅供参考。
This project is experimental and partially AI-assisted, for reference only.
DRAFT. BUILD. DEFEND. ADAPT.
Rogue Card TD is a turn-based tower defense prototype that explores the fusion of roguelite card drafting and strategic tower placement. This is a design experiment showcasing core mechanics and systems.
CORE MECHANICS:
- Turn-Based Combat - Plan your moves, then execute each turn
- Card Drafting System - Draw from an evolving deck of towers and spells
- Roguelite Progression - Choose rewards after each wave to shape your build
- 10 Chapters - Each with unique paths and unlockable content
- Multiple Win Conditions - Crit builds, poison stacks, freeze control, or economic strategies
GAMEPLAY LOOP:
1. Draft cards from your hand (towers, spells, upgrades, economy)
2. Place towers on strategic tiles to cover the path
3. Execute turns - enemies spawn and move, towers auto-attack
4. After each wave, choose 1 of 3 rewards to enhance your strategy
5. Clear all waves in a chapter to unlock new cards and enemy types
STRATEGIC DEPTH:
- 10 Tower/Card Types - Sniper (crit), Poison (DoT), Ice (control), Cannon (AoE), Tesla (chain), and more
- 7 Reward Archetypes - Build synergies through draft choices
- 6 Enemy Types - Each with unique stats, movement patterns, and counter-strategies
- Upgrade System - Level up existing towers mid-run
- Resource Management - Balance gold spending between building and upgrading
BUILD ARCHETYPES:
- Crit Build: Stack crit chance + damage multipliers (Sniper/Cannon)
- Poison Build: Max DoT stacks for long-term scaling
- Freeze Build: Control tempo with crowd control
- Economic Build: Generate gold per turn for explosive late-game
- Hybrid Builds: Mix and match for creative synergies
PROTOTYPE FEATURES:
✓ Fully functional game loop (playable start to finish)
✓ Bilingual UI (English / 中文)
✓ Procedurally generated audio (WebAudio API)
✓ No external assets - pure HTML/CSS/Canvas
✓ Autoplay mode for testing builds
✓ Detailed combat log and tooltips
DESIGN GOALS:
This prototype explores:
- Balancing roguelite variance with strategic planning
- Card-based resource systems in tower defense
- Chapter-based progression vs endless modes
- Minimal UI for maximum clarity
Perfect for game designers, developers, or players interested in:
- Roguelite tower defense hybrids
- Turn-based tactical gameplay
- Incremental progression systems
- Prototyping techniques with web technologies
CONTROLS:
- Click cards to select, click tiles to place/use
- Hover towers for detailed stats
- "Next Turn" button to advance combat
- Language toggle (EN/中文)
- Autoplay mode available
This is a design prototype meant to inspire and demonstrate mechanics.
Use it as reference for your own projects!
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | orangew01 |
| Genre | Strategy, Card Game |
| Tags | deckbuilding, Minimalist, Prototype, Roguelite, Singleplayer, Tactical, Tower Defense, Turn-based |
